Building a 2D - książka wyd. 2017
Opis
Published by Apress (Springer), with its second edition released in 2021, the book is aimed at students, hobbyists, and aspiring game developers who want to understand the inner workings of game engines rather than relying solely on commercial platforms like Unity or Unreal. The authors, all experienced educators and developers, guide readers step by step through the process of building a functioning 2D engine from scratch, emphasizing both programming fundamentals and creative design.
